bonk~ & storing a drum beat
Hi list,
I'm trying to use bonk~ so that a user can set sounds (percussive), and then clap a rythmn using these sounds at a specific tempo. The idea is that bonk~ will detect the sounds, and which specific sound, and I can then store this information so that I can play back the rythmn.
I have something roughly working, but I'm finding the actual method to store the rythmn a bit elusive. The idea is that only 16 beats will be used, so if the rythm is longer it will simply loop back to the start and overwrite the previous data. What I have so far seems a bit clunky, and suffers from 'stuck notes'. Any suggestions on how I could achieve my ideas, or improve how I'm currently doing it would be much appreciated,
Thanks,
Mike
For anyone looking here's the solution I came up with. I think it's a bit brute forceish, but it does the trick.
Any improvements/ideas feel free to comment,
Mike
Hi, this patch looks interesting, thanks for posting. Could you give a couple of clues as to how to get it to do its stuff (a 'hello work'-style basic test)?
I tinkered around a bit, using my laptop's built-in mic as a sound source, but couldn't get the bonk~ object to fire yet. Probably overlooking something simple.
Hi,
I'm interested to see your patch but it's in 4.5.
any chance you could re-up it in the new text format?
I'm quite struggling with using bonk to detect a sound.
cheers!
just copy and paste it from the forum -- Max 6 will know what to do with it.
\M
oups yes for some reason it didn't work, got it working now