boolean effect in jitter?

    Feb 22 2011 | 8:35 am
    Hello! Sorry the maybe stupid question I wonder if there is a way to recreate the c4d boolean effect in maxmsp jitter. I have a patch in wich there are a lot of cubes and I wish that if they overlap themselves they create like a hole (really like the boolean in c4d). Is there a way to do it? or maybe some tricks for make it anyway...?

    • Aug 16 2012 | 1:57 pm
      Would appear not, sadly :(
    • Aug 16 2012 | 4:58 pm
      if you can describe your shapes using distance functions, you can use jit.gen and to perform the boolean operation. (i'm assuming this is the same as the subtraction operation described here: )
    • Aug 17 2012 | 7:15 pm
      Thanks Robert, that does work nicely in your patch, but my stuff is all layout out somewhat differently and i don't have time to rework it all - will just have to get by with my 50MB obj files and try and simplify them later! :)