bpatcher and live UI controls bug?

bitwise's icon

Is there a limitation using Live UI controls in a bpatcher? I first noticed using a bpatcher with live.numbox. Loading a second instance of the bpatcher caused the patcher file and arguments fields to be greyed out. Sometimes Max will crash. I also get the same result with a live dial. I haven't tested any others yet. Anyone else experience this? I'm really bummed as I need this to work for a patcher I've put a lot of time into.

BTW, should I post here or to the main Max forum? Not sure that this is a M4L specific problem.

Thanks!

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kleine's icon

I'm not aware of such a bug - could post an example patch?

bitwise's icon

Sure. Save thebpatcher.maxpat somewhere in your path. (It's only a live.dial and an outlet.) Then paste the following. You should see that instance 2 of the bpatcher has the patcher file and arguments attributes greyed out. At least I do (Max 6.1.6, 32-bit, OS 10.7.5).

Max Patch
Copy patch and select New From Clipboard in Max.

thebpatcher.maxpat
Max Patch
bitwise's icon

Anyone have a chance to verify?

kleine's icon

Hello,

Yes, i can reproduce this - but if you save the main patcher as a project, all is well again - still it seems odd.

Best,
Christian

bitwise's icon

Thanks for checking it out. Saving as a project does fix it. But AFAIK, you can't do that for a Max for Live device, right?

bitwise's icon

Oh, you mean "Collect All and Save?" That did the trick. Thanks! Still would like to have it work correctly out of the gate...

spectro's icon

Reproducible here - at least it appears to be the same problem. I am using Live UI devices (specifically faders) but I am not using this patch in M4Live. I have a number of instances of the same bpatcher already (and getting them in in was an issue to but I somehow managed it) but trying to add more, the grgument field is greyed out. There doesn't seem to be any obvious reason or any easy way to 'trick' MAx in to accepting a new instance (which I vaguely recall doing last time). And FYI Saving as a Project did not resolve the issue… Unfortunate timing to be wrestling with this right now, but I guess there is never 'a good time'...