bpatcher and render contexts

    Aug 26 2013 | 6:38 am
    So, if I'm loading multiple patches, one at a time, with a bpatcher - the old gl.node remains in use, even once the new patcher appears? Is there a way to dismiss bindings? Renaming the gl.render doesn't seem to do the trick.

    • Aug 27 2013 | 12:51 pm
      your question is confusing, can you give some context?