[bugreport] texture & fsaa

    Mar 29 2006 | 10:52 am
    The following patch is from the recent "texture and blending" thread. When everything is setup and working, I noticed that once I set "fsaa 0"->[ jit.gl.render] there is no way to get it to work anymore. I keep getting the following error:
    "jit.gl.texture setting subteximage during submission.: GL Error: Invalid operation"
    steps to reproduce: - load the texture and hit all messages until you see a texture on the text. - send fsaa 0
    This behavior is the same the other way around. starting at fsaa 0 and trying to switch to 1.
    sys: windows, jit 1.5.3, max 4.5.7 nvidia 6800

    • Mar 29 2006 | 1:47 pm
      Reproducible here, but what I've just noticed is that jit.gl.texture had other render context than jit.gl.render. if they are the same, there's no problem.
      One workaround for previous situation is to force 'texture rebuilding', by, for instance, changing dims, or some similar hack:
    • Mar 29 2006 | 6:21 pm
      Thanks I overlooked that. This makes it even less of an issue. At least now I know where to look when the error turns up.
      best, T_