[bugreport] texture & fsaa


    Mar 29 2006 | 10:52 am
    The following patch is from the recent "texture and blending" thread. When
    everything is setup and working, I noticed that once I set "fsaa 0"->[
    jit.gl.render] there is no way to get it to work anymore. I keep getting the
    following error:
    "jit.gl.texture setting subteximage during submission.: GL Error: Invalid
    operation"
    steps to reproduce:
    - load the texture and hit all messages until you see a texture on the text.
    - send fsaa 0
    This behavior is the same the other way around. starting at fsaa 0 and
    trying to switch to 1.
    sys: windows, jit 1.5.3, max 4.5.7 nvidia 6800
    T_

    • Mar 29 2006 | 1:47 pm
      Reproducible here, but what I've just noticed is that jit.gl.texture had
      other render context than jit.gl.render. if they are the same, there's no
      problem.
      One workaround for previous situation is to force 'texture rebuilding', by,
      for instance, changing dims, or some similar hack:
    • Mar 29 2006 | 6:21 pm
      Thanks I overlooked that. This makes it even less of an issue. At least
      now I know where to look when the error turns up.
      best, T_