Building externals with Xcode 4

    Mar 08 2011 | 8:53 pm
    In anticipation of the official release of Xcode 4, I would like to start a thread about building externals with it.
    In my opinion, it was a little unclear what to do in Xcode 3.2. I hope that this thread can be a central location for information abotu using Xcode 4 to build externals.
    That said, I got nothing. I can build the provided externals with xcode 3.2 and i can fiddle a little without breaking it, but not much else.

    • Mar 09 2011 | 2:47 pm
      Think Xcode 4 is under NDA right now... Could be mistaken.
    • Mar 14 2011 | 10:17 am
      To get the xcode projects in the examples folder of the SDK to build under Xcode 4, I removed these two lines from the maxmspsdk.xconfig file relating to the GCC compiler (which is not used by Xcode 4):
      GCC_PREFIX_HEADER = $(C74SUPPORT)/max-includes/macho-prefix.pch
      GCC_VERSION = 4.0
      I also changed the lines:
      // Per architecture and deployment settings
      SDKROOT = /Developer/SDKs/MacOSX10.4u.sdk
      // Per architecture and deployment settings
      SDKROOT = /Developer/SDKs/MacOSX10.6.sdk
      Admittedly I'm a beginner at max external programming so there may be some issue here, but this allowed the externals to be built and they seemed to work in Max.
    • Mar 21 2011 | 12:39 am
      I somehow missed these responses, but thank you David, I will check that out. One issue i remember really bothering me was an inability to change the name of the external. I just couldn't do it correctly.
      cap, I posted just after it was released, so no more NDA.
    • Mar 22 2011 | 4:04 pm
      Whoops, yeah, guess I'd been to busy with other things to notice Xcode 4 hit the shelves. Sorry to be "that guy".