building modular synths?

    Jan 10 2011 | 7:22 pm
    hi folks,
    i'm new and say hello to everybody. i'm going to buy max/msp (or better max4live).
    1. is it possible to use the full power of max without programming in c++ or max sdk 2. i'm going for modular synthesizer (like 3he euro racks like this is this possible in max without lowlevel programming in c++ or else? 3. can i have MOOG filters, state variable filters etc.?
    cheers andreas

    • Jan 10 2011 | 7:33 pm
      1. Yes; i would suggest that Max has a slightly logarithmic learning curve: initially fairly daunting, then a long period of familiarity. Some people bring C-type programming skills immediately to Max, others learn to program with or through Max
      2. Max comes with extensive tutorials, helpfiles and example patches including synths, filters etc
      3. see 2. above
      You may have inadvertently started a discussion on the 'veracity' of digital emulations of analogue filters........
    • Jan 10 2011 | 11:56 pm
      maxmsp is coming with biquad~, svf~, and an FIR (which you have to set up yourself) and there is also onepole~.
      and of course there is FFT in maxmsp - and the most basic filter you can have: slide~.
      there are some third party biquad filters and since 2 years there is even a third party object for deconvolution.
      now if you combine only 5 of these 10 methods to create something custom there are aready hundreds of possibilties.
      what you can not do is building a custom biquad with 72 bits of precision, but actually most people using C to make audio software also only use basic classes, then cascade and combine filter models.
    • Apr 10 2011 | 9:42 am
      Maybe in Puredata you have moog~ object, i don't know this equivalent way in Max.
    • Apr 11 2011 | 1:32 pm
      as mention in other post, for moog you can use tap.filter~ from (
      there is also tap.svf~ for state variable filter (which sounds much much better than standard svf~ object ist sounding).