Can't change body's color of jit.phys.body with message or argument

    Mar 17 2013 | 11:26 am
    Sending a color message results in a 'doesn't understand "color" ' error message and trying to set it within the object using "@color" results in a ' "color" is not a valid attribute argument' error message.
    Happens in Max 6.0.8 (but I see nothing about this in the Max 6.1.0 release notes so it's still there probably).

    • Mar 17 2013 | 11:31 am
      Actually I figured out this would change the object's color not the body's color. which is what I want actually. How could I do it ?
    • Mar 17 2013 | 12:51 pm
      Salut, you can assign color directly on the gl object not "phys" object... mathieu
    • Mar 17 2013 | 1:15 pm
      Which gl objet ?
    • Mar 17 2013 | 1:31 pm
      " @color 0 1 0 1" for example.
    • Mar 17 2013 | 4:46 pm
      yeah, there's no color attribute of phys.body, so not entirely sure what you're trying to do. are you referring to the gl.physdraw color? you can't set individual body colors with physdraw, you have to use gl.gridshape for that. physdraw is primarily there for debugging and easy visualization of the physics world.
    • Mar 17 2013 | 4:59 pm
      Thanks Mathieu. Seems I must dig into gl objects a bit.