capture objects with other captured texture

    Feb 09 2006 | 12:26 am
    sorry for bothering again, but seems textures are a bit nasty for me,
    also didn`t find it well documented,
    i`m trying to capture the whole rendering of points with texture made
    from capturing
    when bind to other texture the previous texturing disappears,
    it sounds a bit complicated probably,
    so please find example patch attached which i hope is more clear,
    max v2;