Capture to texture with transparent background


    Mar 31 2014 | 8:01 am
    Hey,
    I have jit.gl.nurbs object capturing to texture which I'm using later with jit.gl.videoplane. I'd like the entire background to be transparent, i.e. everything that comes out of jit.gl.nurbs should be 100% opaque. Right now I'm using alphaglue shader, but it generates alpha from luminosity, so it's no ideal. Is there any simpler way to do it?
    Thanks,
    zb

    • Apr 02 2014 | 4:34 pm
      capture the nurbs with a jit.gl.node @capture 1 @erase_color 0 0 0 0