capturing and lighting ..
Hello ..
Is there a way to capture an object to a texture ..so that it keeps the lighting parameters of the scene .Any messages to the jit.gl.texture that is used to capture.? Any message to the jit.gl.sketch obj that is used to light the scene ? ..
Thanks a lot for any help
Pascal
Ex :
Max Patch
Copy patch and select New From Clipboard in Max.
works here
Max Patch
Copy patch and select New From Clipboard in Max.
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