Cascading Delay Time
In this patch I want to cascade my delay bangs but when the initial bang comes in it resets the delay objects thereby not giving them time to send out their previous setting. How can I keep from overriding the delay that is being held before it gets reset?
Max Patch
Copy patch and select New From Clipboard in Max.
Does that make sense? Not sure it does. Anyway, here is the patch.
Try pipe instead of delay; you'll need to send it an integer/float value, but it won't cancel the current value.
that was it. thanks.