Cascading Delay Time

    Jun 11 2013 | 7:22 pm
    In this patch I want to cascade my delay bangs but when the initial bang comes in it resets the delay objects thereby not giving them time to send out their previous setting. How can I keep from overriding the delay that is being held before it gets reset?
    Does that make sense? Not sure it does. Anyway, here is the patch.

    • Jun 11 2013 | 7:45 pm
      Try pipe instead of delay; you'll need to send it an integer/float value, but it won't cancel the current value.
    • Jun 11 2013 | 8:49 pm
      that was it. thanks.