cc.brcosa.jxs and edges


    Dec 18 2008 | 4:57 pm
    hi,
    msp user far from home here, well only two clicks really ;) i'm doing some gl stuff for a performance (hmm tomorrow :) ) and i'd like some basic control to adjust to the projection. jit.gl.shader with the cc.brcosa.jxs shader seems the best way, but i lose these nice illumuinated edges i had. anyone know why and how to avoid this?
    i just made the shader object and bound it to the context and jit.gl.render.
    i put screenshots in attach.
    thanks!
    isjtar