I don't know wether this is even remotely possible, but could i change the speed of which all messages in a patch are handled?
I'm building an editor for a hardware synth. I included all sorts of randomisation features in the patch which send out a whole lot of midi data at once. I've got the feeling the synth can't handle so much information at the same time, resulting in poor performance (e.g.. not all data that was sent to the synth, was actually dealt with)
So i thought slowing down the whole process might resolve this..
any tips regarding this?