My patch is growing toward 50% CPU and I am working with a bunch of objects that I am quite unfamiliar with.
what is the best way to find out where the CPU load in the patch is happening? simply deleting objets? or is there a more elegant way?
I came across the "probing" menu entry in the Debug menu, but I couldn't find it in the documentation and it didn't make much sense poking around with it. Is this the way to go?
what a luxury it would be if maxobjects.com had an indication of how much CPU a given object uses...
any advice greatly appreciated!