I got a pretty big patch in OpenGL. Im going to use it in a theatre where I both use 3D graphics and some different videos and wounder how I shall mix between these in the best and less powerconsuming way (got a pretty slow computer at the theatre). I just want to render one thing at the time. when Im using video Im just want to render the video without the other stuff (boids in my case) are beeing processed in the background and vice verse.
Is the method Im using in these example patch a good way of doing this or are there some better way? (my real patch pretty powerconsuming and caused max to crash sometimes)
so what I want to do:
sometimes choose to show video through jit.gl.videoplane and sometimes 3Dgraphics and toogle between these two.