Circle Maps / Chaos Maps in Max/Jitter
My question might be really vague or broad. I don't know enough about the subject to ask anything specific but would anyone know how to bring this into Max or Jitter?
Either mathematically or visually through jitter. Does anyone here work with chaos maps?
chaos |ˈkeɪɒs|noun
complete disorder and confusion
if you're not worried about doing things 'properly' then you can just set about implementing equations even if you don't understand how they work, and then just hack away at it intuitively in response to what you find...
here's a jit.poke~ based patch which took the first equation and the first image of that wikipedia article as the starting point for exploration:
Thanks a lot for this. I'll have to analyze how the patch is set up. Thanks for your help.