circuit bending mimesis patch??

akee-rf's icon

hi there
does anybody have idea to realize a patch who can imitate these sort of random glitchy analog sounds we can get with circuit bending stuff??

i guess cycle~ , rect~ will be the start but i am so lame with these type of objects....
if you can point me in the right direction or have work already done you want share, you are welcome.

GRACIAS

Wetterberg's icon

freeka skrev:
> hi there
> does anybody have idea to realize a patch who can imitate these sort of random glitchy analog sounds we can get with circuit bending stuff??
I distinctly remember coming across a "circuitbent max patch" once, but
I can't find it. Maybe google around for a bit.

I just played around a bit and came up with this one, which sounds
gritty enough for my needs ;)

andreas.

Max Patch
Copy patch and select New From Clipboard in Max.

Kevin Shea Adams's icon

check out kyle buza's brilliant collection of "chiptune" objects. hours if not years of fun to be had there...

Kevin Shea Adams's icon

cool patch by the way andreas

jvkr's icon

Recently started experimenting with instable feedback networks in max. Among others, something like:

Max Patch
Copy patch and select New From Clipboard in Max.

_
johan

Axiom-Crux's icon

Theres two main types of circuit bent sounds that Ive encountered through bending, one of them is a sample ram based bend, these are the most common, like the SK series samplers, yamaha vss30, and tons of little voice toys that typically only have 1 or two bends (usually pitch and some kind of distortion). The SK1 and yamaha vss30 have my favorite bends, basically they have these large ram chips for the sample voice, and you can hook together different pins on the chip to scramble the sample, often this sounds like a combination of some sort of downsampled lowfi distortion, which could be achieved with degrade~ (I think its called that, theres also downsample) a stutter repetition similar to stutter~ specifically the way its implimented in fragulator pluggo, with a sort of repeat 4 times, sample, repeat 4 times, sample.. etc. Theres also often t his sort of wave simplification, as if it adds a tuned saw or square oscillator thats grinding in with the audio, not really modulating it, somehow interweaved in a strange and very specific to circuit bending way. ive heard similarly gritty sounds from /~ a wave from something. I would add a tanh~ at the end to soft clip everything.

The other method ive used is bending with oscillator chips, my favorites are the 556 dual timer circuit that alot of people use to make the atari punk console, this thing can do things that you just cant do with computers, it gets the most insane feedback madness squirbley skippey out of control organic sounds. I think you could achive something somewhat similar through alot of feedback FM, resonant filtering. think Jomox resonator neuronium

The best thing is to combine the two. I usually wire parts of my oscillator creations into the sampelr chips of my vss and sk1 and then it all goes totally insane, especially the sequencer on the vss, it starts becoming intelligent and organic, totally mindblowing.

Ill try making a patch in a bit. If your interested, Ive posted some links on the forum to a few of my circuit bent jams, if you would like reference to some of the tones they get.

These are all 100% direct line recordings of the sk1 and my oscillator scrambler, and most of them im not even doing anything, just recording and watching it drive itself insane.

Axiom-Crux's icon

another way to get nice grit is low pass filter with audio rate saw fming the filter freq, little bit of resonance, can get some great grit on the bass tones.

Kevin Shea Adams's icon

axiom-crux those recordings are amazing, makes me want to shutdown the laptop and start soldering... I'd love to see how you approach glitch in your max patching.

akee-rf's icon

hey guys,
thanks all for your replies and all the examples you posted!

i think now i got here some keys to do what i need :)
basically what i am looking for is to use a voice to do some sort of digital circuit bending and voice processing via max (more turned to the noise and choppy sounds) so i'm actually not really interested into the chiptunes and beat concept but yes of course the start will be the same i guess...

and yes please Axiom-Crux i would love to see a patch!

Wetterberg's icon

jvkr skrev:
> Recently started experimenting with instable feedback networks in max. Among others, something like:
>
> ----------begin_max5_patcher----------
Very Cool!
And, in the spirit of bending, here's my take on that, with a few extra
mods in there.

Andreas.

----------begin_max5_patcher----------
3372.3oc6c00iqhaF95Yk1+CnndQ2Uybj+FS0pUpW0e.Up2rpZDSBSNzCAh.
lyYNcUm9Wu.1DfL.wlfwjYqznjAvAd8ied+v1uX+6+3Ob2lmRdMHaiyew42b
t6teu3L2UctxybW8ItayA+W2F4mUUvMOGkD+xgM2KuVw+m7RdTPd0UQ0mNbW
UgSd5e8.DROUZQQy+9w.wCs7t4mu4dmMO4Gueiy+rtfOmDmmE9uqJFD7IP84
O5mu8ygw6eLMXat3d3xJutCBU8Es5Sn2m.cuYw9GptYa9GAo67i8aWABiqke
X0I+O+3OT9cwW2qLrDG7shJ6o6ZdvqUh2lrnvcAu4fnE+M.nA6EzvCCZYg6i
8iFBsPiiVBXBI.MWV0AfAQq+ZZXwSpWrBO6X01nviu47.zApERAmJRMNuhxq
fHl.vXWEuZ9wp894AZgRfgQoogObTa8NL9ZvGzjwmCAYY96CdO.AzAc.dyN5
vZqmgQehVfNtKM5LD6I2O9yuoE.QLpRFQPhHP6X7dueX7a53RCzXK+o8aShR
REUmJ4Gb5CX6JxP3Vgyuv37Vv2HvDQ7kW0Mm1gNMSLF8cuCv8iERX.6hnDu6
EPy3.xLDL.W.TPhUCF3XZPVP9.fHoWPbDyy02MAO49yOwnDGl.OnB8qhGSE+
ALHw4jxu3Y73N+b+53Capshe0SAos+IEmrozr6kULuRwTpe4rIJLqTtg.98h
VRGprfLX40qYeMbAHsSovkWS9rOAHP.qoH3paTdx98QAsJRSAJiCqm6AFyaJ
CAzaYnPRqx30WYvbbqh316swsoDt3Ap1v1UaNp+R41oP8JOPlaagFw6+N0os
.BFpPHLtcwFP3wTdIASRKjZNCvdPSf8.Ul87.EdY5C5OljmhBgXWh9PaWjgH
OXlJrGDG0sXCI8DRU.222xWaej.hfDnHOCacqTO.udhF4RrLzEoXP9knXf0m
4IDaNsOAcE8VYloXDiRwdPMN1hXKCglCKYTuYyTFAp.UihvPELlgmSplGEY.
lF8VfoA9iKSii.nKyz3j0OSiMkvyvJyzPfKyzvb2qlpQ8ZSA5mpwb4WhqAK5
N0kHaT.9xjsBwTwPzlIt1C2.V0bsOWiQI+et1Uy0fdHuYs+j50ifV2QX+NdJ
vME4jbixIUnyofYvMK7RzQBE7AlN5R3pvFwtPtRcP0hzQOiRGKJDfR7v2Jbx
KRH4WlNhTgLh9DCMSrQjhizF..Ad7U.aT9+y5bhGDu6MmWe80SWRwoPo6.oC
5Yfz8ZlHOMlTbVmYghQm9jhO+IPvgf7zDGLEzGXcw4X4xSsmGe3Yd3JlGFwD
v.ES+IyRSN7PXZgpytp5lFvjqIgIoUA15J2UdnLqGzAiHWJQetFPBIl7JLcc
wkR8i2kbnpIzTZnijJPcm.vIv7DV9bWYf5N+sCMe78Y0GxmhUeJQlYOBdk6z
s5unS29UlLcvOUzAUH2crbDS.LXwWb1Zxc3O+VY2F0I0Ulbhzo.RICb.KylN
hMnPCgTGc72sKLOLonJ93gr8Y5.ZT8yGJUHVxbEqNaDPSGu5pXK5cT6dMs44
vnfuFjlUT+6jkBaZDGDUNnuhYlzUZBf019bYRsDkr8KA6Z+TK59Uvy5diRNF
D27a.ciyE7thFFWkCFw494x5Pmmt+KQ4ONfA+tE3Y+sAC+y6Gruay9zvcIwk
BR2ea44qej+lbhOK+rkzWUjX+i88yySRhdxO8qgYgOEEzskofn6GGdvOOHOT
HTE97Oc0vCGSqb2091UDcreSOga2p0Nyl6zc51JTcuvYJVaSNbHH9TZ7bVX4
9uFd3kCNO8xyOGj5ThHN+4+al+giQAY+TmeSTXbv1jWDhNp8U52y16TF6b2F
SmaPyTXQbGnp3v8n0IrYCdMtp2PF1uqwjU2wtXBncc+PGDdPC.OnN+l15LO1
m1lLmv3mW6KpbkMncynogB45c9XuhlFg7P8ZDtNVDEztzvrs9B8Evm7VOsZm
k9suSGoRu.g.McecDOPm2xh2LZCwLh9B61bd+TCcfXzxBwYA4EVfb9RRxWbH
DH.3fl.PSLNPSX7V.MT513VEoANvIfxTiixX4.sHoydqQPta3pcwXgyz2Dfb
gu+wYyC4PfMNNOPujlN0VlxwRerhHAeuIb6ZmdzXY7ixCRiKB6J56Na8ic1l
b76N4INE+aQQJuTjLNmYMtF2MyEeWjdXRqJqs.aFE5kVU9kRw6Wc9EQ7iNIO
+bwEJNd6m8iiCh90M5it7YCcohwCWLmt2TD6iAoaKtnSILtMvIM3Xfe9DvRu
qGKEysnmfnhHqQnbT2eBry4OMEGePfw87g5DeACrF870cr9zvgFDN6cwo0XE
L+NIk8Mt55ceNC2xIzLt45+iNle1klbr.nmf8GH5pM.gDSSrqH9aL3ly.jD8
lnEHy2URnGosEH1GKKPjOvVfjsbBUiOVVfjSNYYTkg4urKn3+pBXeBlfnWsI
HnaU7jDgpAgdyYBp.F+pe5Ds.wLuEHDpsEnaugX4XRjeZX92mHB6Z9wWo8vq
vHqQ.tNU7zG93at3vd2shNL.cpmh8ofaXM3o6iy6irONgsAxsYT1BfaBdsPc
644fLVDTjjCz5OGix19J0deKefaVVe6EsV62Gj5Ta0bJvy0O0hTRitNGYNW5
slZ2xwcbno1sRBKKv.vaVxKoaqU+pM64bl7tKHKOL9zzt+aM9WNujeNb2tyl
gagIfcGSJLXlUOszpyLzuB3pZEnTYXMVAXluBTN37zRpISjmumNvr0Lr4qYH
.1F0LvBTybcsPMiZ9JF1EYgJFw7ULhUZwV.kLF1yFJYdJ6ZhsNsrqLmqOKkq
gJ.T4Jv5z2JRU4e9w+5KTVSjopYl+WC18XwiqH5wG8yKBf8oWxEgx0I0MGO4
EG9r8lIj6iRdxORlknmhBciV4B4ES2xd9wmp8y+RanNKOlHfQxj25We.xoNA
eVWgsYhO+Y+rjTcVdC4bCli30qSlxUhM3MwqY.pAQFXfPDSgDFLv.JXt2NgZ
7jL3it+wwXIdoE5jCqJ.ybuqEl6IsUULkU0O68AsekgVW.+Puoo4ujmWlQYU
ofZQsDfnUKvv.sVig8.Kv6PhDcEIcyRujLe1HM0ff+sT+vXm+dY8Qi2BW3lq
DMpewQsxqhq1VK4HitBmKW8Ww1cQMUaTwEaTTgv57tytxV220cEV10Tqh4n0
vBr7rthu6BLJTsRWv22k7s3xzCUGRE0rjp5W6wU1a2+OqCDQXlAhXr1cPRt9
uu7PjtAjRb2bMQQdg8dBQHNCG+nECTbZaSGDtY1kNpYO.atKcnM2wy7bmNd6
WOuS55PYnFxl75vfy.PTbRXVvair.YPHXH1cZKPFDhQgTwmDpkBcRa0PfAUC
Ye7LgiLiIb5snIbD07bmUoI7KXeRtnjgJsQg019zjWARHi2A3lLrq1HU4KVz
xZdpa9FpBX.Uc0Lpun.3sGBxdxvPiajwbKccMYHrNJU0aIPVcoqSWyLLrAMy
P6ryaYGyLZOVYL3UNVYJsTWImyDO5M8J5D0yPdr6LQcDjMlntrsIGa6GxOZ6
6dEqUvVBEM5dxUuVnRKXWRX7APYuGJ9n4pkqoOJdiFYn0jwDga9p4m8zKOW2
Pg3slQoxjbsCUnKTWe1co9eKK+6cWSg17bO6Nan18xvHy9bv2R80af5.lkRe
8AgN+58oAYIwuo0H+RfFElpWLDk4J5TfIhAfosAgeMXvfNZGeJ.goHO8iO0P
AnRaGfpm3+w2zcVDwLJATtv3st1Udq7OCzBkLTWpkA4BauKXtzNn0dqB0ag2
oPQK0NE5fom11n.+Tc5Q3ru0DS5zMQw1S2bs46JtGceITj.14omYMr0Sdk1M
MyGJoRqRKVTSwdeJYNP5X1a6oYDO3hKdTn5RGPGoqv2YomermLX0JdS2iPhE
CGWQIqNZlfbrJUpxDQxBHtXSEPAHGpKjOSfmRLhxNEoG3Q4UMyLwByNi.Ncz
rH2J0jiPVASwJpjArTKNPIriaEoyinN1YCkYOUDuxbh1BR24MYC85V3YGdmh
FBsC1olODHfnK1w3RGihMHoVGMSnpZJLmC9KEr5obaNXkFLjGvDwB4UsLmKI
GUGMSzA0hEZMqj4YG6SHfxHmEbKpjocOrcDN0ZVI1oYkqrGaKfbtJEJlcBTz
SIEBH1RQSnrvs7143dlwwhKP3tPrsxT67fOW8oRsgtXXwFZTLkqrvs7i5CGo
Tmng1oaALkEt0ZLXm8R5utDNW6fbtpODHVfyojBAQajiHBsFxDa4GsNZdvT0
Xidq39R4ZmfEbAJOLhKuvQTpOxjUsvoc.pTVkxAWr6ZIF68NGPEcAUTL5b0C
TBSYMerViihPNgtts1svpNZdDaWkaEV9vKzP3VdS8DkBLiXGO3DOkENK3jTo
3sKeoWrQyJUY8XzDLKUqGyHmNZdDajxXpEXi.k8CAWyBmEr.p1rTZmXev.yD
r67zGF0BLyNgzRUx7LxN9NXXkENzZV3VdSILnxbtkW3v3ERas7DEe8+.3y7v
l
-----------end_max5_patcher-----------

Axiom-Crux's icon

Thanks kevin, I highly recommend getting an sk1, I found one in a thrift store for a couple dollars, and it was in great condition, that night I opened it up and looked up a bit of info online as to what places were good to bend, and had the time of my life. I cant tell you how fascinating of an experience circuit bending is. In contrast to patching in max or using a softsynth to create interesting sound designs, typically you experiment, but especially with max you have to know what objects do to even get something working. With bending your actually fully experimenting and free to do almost any connections you like, and lots of them will produce fascinating sounds, and when they are combined with other things as Ive done in some of these mp3s things can get exponentially crazier and start taking on a life of their own, plenty of times my jaw has dropped as I notice a connection I just made or a potentiometer I adjusted just caused some kind of alien Frankenstein monster to take life, and I can just watch it as it organically starts to grow and morph. Ive had similar experiences making generative patches in max, but the organic nature of electricity can create such chaotic situations, alot of it is in subtle tweaking of potentiometers, sometimes you will hit some exact spot on the dial where the electricity has to jump to form a connection, and loads of capacitors all over the place will be charging and discharging at different speeds, and this delicate edge can ride out for a while. In other words, try it, its a total blast!!!

what is this homo less mp3? this sounds a bit like some of the feedback oscillator bent stuff I am doing

Kevin Shea Adams's icon

cool. i've done some analog circuit bending myself and i definetly agree it is loads of fun and yields some truly unique results. i think it's interesting to think about and weigh these two paradigms - the max approach to glitch and the analog circuit bending approach, not in terms of their sonic qualites (the "analog is better" conversation is getting old) but more in terms of just how they compare as generative musical systems. how can computer programs can be written to have such a rich and complex behavoir? I'm a big fan of patches that try to emulate the circuit bending model - building some complex system that has the capacity to be "misused" to surf unstable and unpredictable states - as i find it to be pretty difficult to well do in programming, but of course, not impossible. I've seen some great examples in reaktor where it seems more people really spend a lot time building synths and working with the basics but few in max/msp. i really like patches like andreas' and i like the "unstable noise-maker" paradigm in max in general, mainly just because i feel that computer music projects are so often about getting the program to perform some very specific fancy thing and with absolute certainty/reliability. although these programs form really powerful little applications and make for great program notes/dissertations, they aren't always the best thing for just spontaneoulsy generating and controlling musical sound as one does with an acoustic instrument. In any case, what i'm saying is that i like the idea of simple, idiosyncratic and wiley generative patches and i think they have an important place next to the timing-oriented, or control-oriented, or midi-oriented, or electroacoustic processing-dsp-oriented patches that, it seems to me, most max/msp programmers concern themselves with developing. So let's keep this conversation going and try to keep sharing some patches. cheerio,

Axiom-Crux's icon

I think another thing that I haven't yet gotten to explore but have been planning, is to get something like an arduino and hook it into some chaotic circuits and the sk1, and have max controlling these, then the audio can be fed back into max and sampled into bufferes or processed with interesting fft and digital only effects.

I started on a patch to replicate some of the sounds from the main sk1 bends, Ill post when I get happy with it.

akee-rf's icon

hey Kevin
i totally agree with the way you think.
"I've seen some great examples in reaktor" in this subject the skrewell ensemble is a good example of circuit bending sort of..
Axiom-Crux, the homoless mp3 was a silly circuit bended zoom pedal effect :)

afterward the 37 radio1.mp3 example is easy to realize with an adc~ going thru a degrade~ into a record~ object and then just do some groove~ pitch and stutter~..

but yea definately keep this conversation and experimentation going!

merci!

jonathan segel's icon

>Very Cool!
>And, in the spirit of bending, here's my take on that, with a few >extra mods in there.

>Andreas.

this patch is screwing my dac, it just goes click, no more sound. crashes one of my computers, both of which are ppc macs (not wealthy enough to buy new computers)
what system are you running that allows continuous sound from this patch?

roger.carruthers's icon

I can confirm that it's crashing my G4 TiBook, but not my Intel iMac.
Usually dac~ blowups can be traced to a feedback loop; check filters and delays - anything that will accept a 'clear' message in fact. If sending the message fixes the blowup, even for a second, then that's probably your man.
Putting a limi~ in the feedback path usually sorts things, but there doesn't appear to be a limi~ in Max5, and copying the old one from my Max 4.x folder gives me an 'unknown external object type' message.

Incidentally, I was hoping to check this on another PPC machine (a G5) whose Max5 authorisation had expired. Unfortunately Max Runtime doesn't have a 'New from clipboard' command; any reason why that couldn't be implemented in future...?
I tried pasting it into a text file and giving it a 'maxpat' extension, but presumably the compressed text format doesn't work this way<
cheers
roger

Wetterberg's icon

that is ..weird.
I thought the dac~ did what is essentially [clip~ -1 1] ?

Alternatively, would it help if one was shoved in there? Obviously the
patch is meant to go "wrong", but not THAT wrong, hehe.

roger.carruthers skrev:
> I can confirm that it's crashing my G4 TiBook, but not my Intel iMac.
> Usually dac~ blowups can be traced to a feedback loop; check filters and delays - anything that will accept a 'clear' message in fact. If sending the message fixes the blowup, even for a second, then that's probably your man.
> Putting a limi~ in the feedback path usually sorts things, but there doesn't appear to be a limi~ in Max5, and copying the old one from my Max 4.x folder gives me an 'unknown external object type' message.
>
> Incidentally, I was hoping to check this on another PPC machine (a G5) whose Max5 authorisation had expired. Unfortunately Max Runtime doesn't have a 'New from clipboard' command; any reason why that couldn't be implemented in future...?
> I tried pasting it into a text file and giving it a 'maxpat' extension, but presumably the compressed text format doesn't work this way<
> cheers
> roger
>
> .
>
>

Emmanuel Jourdan's icon

On 11 juin 08, at 15:53, Andreas Wetterberg wrote:

> that is ..weird.
> I thought the dac~ did what is essentially [clip~ -1 1] ?

In Max 5, the dac~/ezdac~ objects clip the signal between -1 and 1. It
wasn't the case before, which could cause some weirdness.

ej

akee-rf's icon

oh well , this explain a lot!!!
after the switching to max5 my usual setting on the mixer with different max outputs was totally strange..

Wetterberg's icon

Thanks for the clarification, Emmanuel,

do you have any idea what's causing the crashes now, if it's not the
choking of the dac~?

andreas.

Emmanuel Jourdan skrev:
> On 11 juin 08, at 15:53, Andreas Wetterberg wrote:
>
>> that is ..weird.
>> I thought the dac~ did what is essentially [clip~ -1 1] ?
>
> In Max 5, the dac~/ezdac~ objects clip the signal between -1 and 1. It
> wasn't the case before, which could cause some weirdness.
>
> ej
>

jvkr's icon

>
> do you have any idea what's causing the crashes now, if it's not the
> choking of the dac~?

Deploying the minmax~ object I realize that some filters can produce extremely huge numbers. Clipping them to say -25 and 25 might bring some relieve.

In the meantime I'm having some interesting results by feeding the result of a lookup~ into itself. The buffer that lookup refers to is basically a scrambled ramp function [-1, 1].

_
johan

Wetterberg's icon
Axiom-Crux's icon

jvkr, Id be curious to see that

also something Ive taken to lately is adding a tanh~ after areas that might clip, especially with bass heavy things this adds a great warm distortion without hard clipping digital nastyness.

lotan's icon

Axiom-Crux, your tracks are awesome!

Quote:"Ill try making a patch in a bit. If your interested, Ive posted some links on the forum to a few of my circuit bent jams, if you would like reference to some of the tones they get.

I'd really really really like it!

Roman Thilenius's icon

supposedly "glitch" is something which came up
1995, right after "phat" stopped beeing cool, right?

but what does it mean?

and why not make something new instead? it is 2009!

-110

lotan's icon

Quote:and why not make something new instead? it is 2009!

NEW? Please, tell me what can be called new?

Boris Vian said "Tout a été dit 100 fois", and it was in the 60's...

Roman Thilenius's icon

lotan wrote on Sun, 05 July 2009 22:15Quote:and why not make something new instead? it is 2009!

NEW? Please, tell me what can be called new?

lets see ... after "hip", "phat", and "glitchy", i would
propose that we invent "knurky" as the next big thing
which everyone wants to copycreate, sell his records or
promote his music software with.

"the most knurkiest garageband pro ever"

"HELP!!! HOW I TO MAKE KNURKY SOUND LIKE KNURKY ARTIST???"

-110

lotan's icon

Quote: after "hip", "phat", and "glitchy", i would
propose that we invent "knurky" as the next big thing
which everyone wants to copycreate, sell his records or
promote his music software with.

This is how it works dear, so... Create Knurky! Be the first Knurky artist! Sell Knurky music! Sell Knurky software! Make money! Be happy!

Orkester's icon

What's the progress on this? Anyone got Knurk yet?

Dario's icon

ultra-super-knurk von CIRCUIT BEND EMU

NASTY-ORB-CONTROLLER-FOR-FORUM.maxpat
Max Patch
Rodrigo's icon

That's pretty tasty!

There's also this patch that was cobbled together based on Peter Blasser's (ciat-lonbarde) "fourses" oscillator.

(it's meant to work with a Shnth controller, but if you click in the bottom left of the window, it randomizes settings.

c7fourses.maxpat
Max Patch
Dario's icon

Great patch Rodrigo! I'm trying to wrap my head around it right now ha

brendan mccloskey's icon

Hey Rodrigo

this is uber-knurky; not much experience with circuit-bending but those sounds are YUMMY.

Brendan

Rodrigo's icon

You can kind of see how the fourses works here:
http://www.ciat-lonbarde.net/fyrall/paperz/fourses/index.html

(mainly the four bound oscillators)

Dario's icon

Cool! I'm wondering how the sounds are generated in the gen~ subpatches, if that's what's going on. I understand enough to know the "history" objects are feeding back on the oscs I just cant figure out where/what the oscs are in the gen~ patches.

Dario's icon

I think I understand the schematics in the link better than gen right now ha

Rodrigo's icon

It's been a while, but I think the +=~ are the oscillators, and they are either stepping up or down based on where the other oscillators are at.

brendan mccloskey's icon

Rodrigo's contribution to this and other similar threads* have lead me, quite literally, down the rabbit hole. Analog becomes digital becomes analog. That fourses stuff is a total mindf@ck. I thought I 'know' gen~.

I'm gonna have to rethink some stuff. Big style.

*+ Andreas and Andrzej

Rodrigo's icon

Worth mentioning that I didn't write the code, or at least big chunks of the gen anyways. From the credits inside the patch:

code by:
Wetterberg
Andrzej Kopeć
Rodrigo Constanzo

Wetterberg's icon

Working on that patch was so much fun! It's such an underrated synth design.

Dario's icon

yeah that patch is wild... think its what I need to take a next step into something else

Dario's icon

can anyone tell me whats a good way to figure out gen~ for audio? like tutorials or resources? i know some basics like how to use cycle object inside gen~ patcher to make audio sounds and modify an oscillator that stands outside a gen~ object but I cant figure out how this patch works and I think that might be a worthy goal right now