Cognitive Soccer Metronome

Eardrum Nibbler's icon

Hello,

In addition to being a “noise-maker,” I’m also a soccer coach.During our practices, we very often use cognitive stimuli in combination with soccer drills.

One of these stimuli is the use of a metronome. It has been scientifically proven that during technical drills where each player has a ball, their focus and level of performance increase. This also promotes synchronization within the team, which in turn boosts team spirit.

So I’ve come up with the idea of trying to patch a “cognitive soccer metronome” using Max MSP.

But I can’t do this without your help!

Here are the features I want to add to the metronome:

- A simple metronome that beeps at a specific tempo.

- The metronome must be able to automatically drift in BPM

(e.g., from 90 BPM to 100 BPM in 30 seconds)

(teaches players to listen and adjust their movements to the tempo)

I’d like to be able to turn this feature on or off with a knob.

Also, a field or presets where I can specify the BPMs and time.

Presets that I can click on seem like an easy way to switch between them with a single click during soccer practice.

-Play the beep’s pitch one octave higher or lower once, at random intervals. I’d like to be able to set the minimum and maximum durations for the random interval.

(e.g., min 10“ max 20”; the metronome will then choose a random time between 10“ and 20” to play a single beep one octave higher or lower)

(This is to give players an extra task when the pitch changes. For example, pitch up = raise left arm, pitch down = raise right arm)

-Just as the pitch changes once at a random time, it would be fun to also be able to play an audio sample (e.g., calling out a number/color/sound) at a random interval.

(The player must perform an additional action upon hearing a number, color, or specific sound.)

It would be nice to be able to quickly activate the metronome’s “cognitive functions” with the click of a button.

A place where I can drop the “sounds” from which a random selection is made would be very practical.

Perhaps when playing a sound randomly, I could choose which group of samples to activate—or a combination of both.

So, a separate area where I can drop the number samples and activate them separately, an area for the colors with a separate activation knob, and a separate area for the other sounds with a separate activation knob.

-Another feature I’d like to add is simply a looper where I can choose which sound loop to play with tempo changes. (e.g., a drum loop where players have to find the tempo of the beat and perform their exercises on the beat)

I’d also like a feature here where the tempo can drift. It should be activated with a mouse click and include presets for tempo and time.

-Maybe also a feature where a different beat plays randomly at times.

Who can help me get started on this project?

Thanks in advance!

Best regards,

Jeroen