coll error reading $ symbol


    Jul 18 2006 | 10:06 am
    Hi,
    I am trying to save some scripting in a coll object, so the contents/objects of the patch can be saved and recalled by the user. The script contains the symbol # (eg. #0abstraction). When coll writes the script, all the # symbols are converted to $ symbols in the text file (??!). When coll reads the txt file, the following message appears: "error:coll: :errors in text file in line 23."
    Line 23 in this case is the line where the first $ symbol appears. Coll wont read beyond this line.
    If I edit the txt file with the text edit program and change the $ symbols to the original # symbols, then coll reads the file correctly, though coll will change again those # to $. Why such a fixation? Why the errors?
    Thank you
    dan

    • Jul 18 2006 | 11:45 am
      prueba con esto
      [sprintf "%s"]
      best
      huts
      ( )
      ~ O ~ www.kineticsoundsystem.com
      ( )
    • Jul 18 2006 | 1:55 pm
      gracias huts.
      However, not sure this works. If I understand you correctly, I should end up with something like: "#0abstraction". The problem is that this script refers to and generates new instances of an existing abstraction, called #0abstraction. Windows doesnt allow the use of "" in the naming of files, so I cannot name my abstraction "#0abstraction".
      This is how I generate the script:
      max v2;
    • Jul 18 2006 | 3:13 pm
      max v2;
    • Jul 18 2006 | 3:47 pm
      but it works
      max v2;
      best
      huts
      ( )
      ~ O ~ www.kineticsoundsystem.com
      ( )
    • Jul 18 2006 | 8:46 pm
      The # symbol is special, open any max patch as text, and you'll see that
      each line starts with a "#". If a # is within a line, it will be
      converted to a $, and the $ will be converted back...
      Though it might be a bug of coll, as it happens even when you just edit
      the existing coll and resave it (without writing it to disk).
      This probably never came up as I can't imagine that this would ever be
      usefull. What do you want to achieve with a scripted #0abstraction? If
      that symbol is within a subpatcher it will be replaced with a unique
      number on loading, if you create it with scripting, it won't be replaced...
      There is probably a better way to do what you want without touching that
      "bug"
      Stefan
      --
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    • Jul 18 2006 | 10:38 pm
      Why not regexp the messages going in and out of your coll, replacing
      hash marks with something unique but harmless like ampersand or @ or
      the string 'hashmark'?
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    • Jul 19 2006 | 9:14 am
      yep, no need to go into the bug after all... sorry guys! The solution was, as huts suggested, in saving every script line (and not just the word '#0abstraction' as I thought he meant) as a symbol (1,"script new...0#abstraction"; 2, "script new ..." etc). This way coll doesnt change the # into $. Then I can recall the script from coll into thispatcher via fromsymbol.