I'm about to embark on my first journey into 'standalone' territory. I might spend some time with the documentation first. Have I got the difference right here? To build a standalone (all engine and GUI elements in one place) one builds a collective first. To make an external (non-native single Max object) one must make an abstraction?
Am I even close?
Oh, and I 'll trawl the forum too, just wanted a few brief pointers first.