Collision Detection in Jitter with an .obj-Model and Primitives
Hi,
has anyone suceeded or tried making a Collision Detection in OpenGL with an .obj-Model and Primitives?
I've already looked at cosm, but it seems to be an closed-source project, since there is no source code available.
Regards,
Markus
With matrixouput 1 attribute you can have your .obj matrix…
Then, it should be matrix manipulations question…
Ad.
collision detection with anything other than very basic primitives (spheres, boxes, etc) will be next to impossible to achieve in jitter, without creating your own external that utilizes a physics/collision library.