Collision Detection in Jitter with an .obj-Model and Primitives

    Apr 14 2010 | 12:29 pm
    has anyone suceeded or tried making a Collision Detection in OpenGL with an .obj-Model and Primitives?
    I've already looked at cosm, but it seems to be an closed-source project, since there is no source code available.
    Regards, Markus

    • Apr 15 2010 | 12:05 pm
      With matrixouput 1 attribute you can have your .obj matrix… Then, it should be matrix manipulations question… Ad.
    • Apr 15 2010 | 6:50 pm
      collision detection with anything other than very basic primitives (spheres, boxes, etc) will be next to impossible to achieve in jitter, without creating your own external that utilizes a physics/collision library.
    • Apr 16 2010 | 9:56 am
      works fine, but it's 2D...