Collision Detection with jit.gl.text2D?


    Mar 27 2014 | 12:33 am
    I was wondering if there is any simple way of adding a way to detect when an object hits a text2d object? My patch consists of wandering words, and a node that is supposed to collect words. Is there any other way of collision detection other than the physicsworld object?

    • Mar 27 2014 | 6:14 pm
      unless you want to roll your own algorithms (using javascript is probably your best bet) then you should use the physics objects.
      here's a patch to get you started.