Collision tracking bang triggering
Is it possible to use collision tracking on a jit.phys.body to trigger a set of getposition and getvelocity dump messages going into the same object whenever it collides with another jit.phys.body or a world wall? I'm effectively trying to recreate this ( http://1cyjknyddcx62agyb002-web-assets.s3.amazonaws.com/physics_patchaday/4414.tspheres.zip ) without the teleportation and with MSP cycle~ objects instead of triggering MIDI.
absolutely.
what have you tried?