Collision tracking bang triggering

    Nov 18 2013 | 3:10 am
    Is it possible to use collision tracking on a jit.phys.body to trigger a set of getposition and getvelocity dump messages going into the same object whenever it collides with another jit.phys.body or a world wall? I'm effectively trying to recreate this ( ) without the teleportation and with MSP cycle~ objects instead of triggering MIDI.

    • Nov 18 2013 | 8:08 pm
      absolutely. what have you tried?