Collision tracking bang triggering


    Nov 18 2013 | 3:10 am
    Is it possible to use collision tracking on a jit.phys.body to trigger a set of getposition and getvelocity dump messages going into the same object whenever it collides with another jit.phys.body or a world wall? I'm effectively trying to recreate this ( http://1cyjknyddcx62agyb002-web-assets.s3.amazonaws.com/physics_patchaday/4414.tspheres.zip ) without the teleportation and with MSP cycle~ objects instead of triggering MIDI.

    • Nov 18 2013 | 8:08 pm
      absolutely.
      what have you tried?