Compiled Game in Xcode to send data to max in real time?

    Nov 21 2011 | 3:02 am
    Please can someone help me find a way to send signals from a game source code (e.g. C + +) into Max/MSP in real time?
    My intended outcome would be to make a generative music maker via the game.

    • Nov 23 2011 | 11:36 am
      I don't program in Xcode but when I need to have for example Processing send data to MaxMSP (and vice versa) I use OSC (OpenSoundControl). One of the advantages of OSC is that it enables communication wihtin one machine as well as between different machines on a network/the internet. You could build that into your game. But for sure there's other ways to do this, especially if the game and Max are running on the same machine.
    • Nov 23 2011 | 2:31 pm
    • Nov 23 2011 | 3:16 pm
      Another option is the Unity game engine. It supports Mac and windows, has a script based editor, and can output data to max via osc. Unity might be easier to get up and going on game ideas as opposed to wrestling with c++ source code.
    • Dec 06 2011 | 12:21 am
      I've been looking at OSC and Unity, can't really find out how to set it up. Any help would be appreciated on that front.
    • Dec 06 2011 | 5:32 pm
      You will need µ (mu) Max-Unity3D Interoperability Toolkit. Which can be found at