composite shaders
Hello,
I'm a bit confused about how the composite shaders are supposed to
work. I assumed that I would be able to use them for various types of
cross fades, which works to some degree, but I noticed that source A
(i.e. left matrix) never disappears even with param amount larger
than 1. Any help is greatly appreciated.
Georg
Hello,
you can see how they work in photoshop here:
or mathematically:
best,
nesa
Hi,
Thank you for the references.
My intention is to replace the PPC-Auvi objects in MaxMSP 4.6 on
Intel machines. Kurt Ralske has implemented 40 blend modes (most of
them photoshop blending modes). What was nice about them is that with
mix amount 0. you'd see source one, and mix amount 100. source two,
allowing for interesting cross fades. Jit.slab isn't giving me this
option obviously.
Georg
On Nov 25, 2006, at 3:06 PM, nesa wrote:
> Hello,
>
> you can see how they work in photoshop here:
>
> http://www.northlite.net/ps/blend.htm
>
> or mathematically:
>
> http://www.simpelfilter.de/en/grundlagen/mixmods.html
>
> best,
> nesa
>
Ah, ok, he probably implemented his own blending modes resembling those in
photoshop. The basic ones in jitter are more like the ones in photoshop, but
you could use them to build your own complex blends(for. example, mix result
of 'screen' with results of 'normal'), something like this:
Hi,
Thanks for the example. I was very impressed to realize that adding
another slab doesn't noticeably bog down my machine, even with large
matrices.
Georg
On Nov 25, 2006, at 7:26 PM, nesa wrote:
>