Hi, I'm just wondering if someone can help me with this particular jitter problem.
The patch I've created displays a rigid sphere inside a larger (mesh) sphere.
The problem I'm having is that when the size of the 'small ball' is decreased below about 0.8 it falls through the rigid body.
I want to use multiple 'particles' in a further patcher but they will need to be very small.
Is there a way in which I can adapt the concave shape to not let small spheres through?