Connecting gl objects in 2d space with lines


    Aug 05 2013 | 1:31 pm
    ...is what I'm trying to do. Typically I've seen tasks like this handled by jit.expr, but that takes better math understanding than I am able to conjure up.
    right now I've hooked up a jit.gl.gridshape to jit.gl.multiple, and I am getting objects in the right spots, so to speak.
    But handling the connections between them... that's doing my head in a bit, I must say. Any pointers?
    cheers, a

    • Aug 05 2013 | 5:39 pm
      maybe send your position matrix to a jit.gl.mesh @drawmode lines (or lineloop)?
      otherwise, please post a patch.
    • Aug 05 2013 | 11:09 pm
      that did it :) There's still some oddities with the end points not matching up with the gl.multiple I'm using, but it looks aces.
      thanks