...is what I'm trying to do. Typically I've seen tasks like this handled by jit.expr, but that takes better math understanding than I am able to conjure up.
right now I've hooked up a jit.gl.gridshape to jit.gl.multiple, and I am getting objects in the right spots, so to speak.
But handling the connections between them... that's doing my head in a bit, I must say. Any pointers?