control phasor~ (do not repeat)?
I've been trying to resolve my needs for this patch for a couple of weeks now, have tried all sorts of variations and this is as close as I've gotten to what I'm aiming for (which involves automating and distorting the playback of a sample file).
The major problem for me at present is that the phasor~ drives the embedded sample to play over and over again, which I realise it is intended to do, but I cannot get the v.unitsample object to work with line~ (or any other wave/ramp) alongside filters (or means of creating automated distortion).
I've been looking into the use of the transport object; but in truth I don't understand the help files. I've not the musical background to understand the whole 4n/8n etc and don't understand how one converts clicks into ms (or anything else?).
Ideally, I could control timing through duration in milliseconds, as I have several adaptations of this patch all linked up to a master patch, and need to trigger one after the next (in sequence).
help?
phasor is one of the tightest things in m4l when it comes to timing its sample accurate and can be hard synced to transport of m4l . i could imagine that with the lock 1 attribute set u could avoid letting it continuesly triggering the sample . try that, i have had very good exp. with phasor locked to live´s transport.
since phasor~ is meant as a repeating ramp(based on the historical precedent of analog-hardware clock-oscillators), for phasor~ to be just a one-shot you simply have to trigger a frequency(and phase also, to be safe) of 0. after the completion of one ramp like so:
but it might be better to use an object like line~ because it is perfect for one-shot trigger/retriggers.
here's how it would work with line~(you just need to convert from 'cycles-per-second' to one cycle's duration in milliseconds):
hope it helps.
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*Never fear, Noob4Life was never here!*
Also check out Andrew Benson's [shot~ ] external that can be found on the share pages. It does exactly what you need.
great advices; thanks to you each! i'll explore these one at a time, see what i come up with..