Control window in GUI that can switch between different sets of controls?


    Feb 22 2010 | 12:31 pm
    Hey,
    Is there a way in max to have a window in a GUI that can switch between displaying different controls sets? Like within one window, zone 1 is sample controls, zone 2 switches the window to effects controls, etc...
    Is this possible at all?
    I was thinking if there was some way to display subpatches within a space of the gui and then be able to switch the display between different subpatches that'd do it...
    Thanks a lot!!

    • Feb 22 2010 | 2:18 pm
      Hi Simon, I do this by having a bpatcher with a patcher loaded with all my GUIs within, and use the offset message to the bpatcher to scroll to different areas of the patch. Works fine for me. Regards, Leigh
    • Feb 22 2010 | 6:26 pm
      You can:
      • Use a bpatcher with offset (as Leigh suggested)
      • Use thispatcher to hide and show objects dynamically
    • Feb 22 2010 | 7:35 pm
      either way ([bpatcher] or [thispatcher] script) the [tab] object new in Max 5 is fun for this sort of thing...
    • Feb 22 2010 | 8:53 pm
      [pcontrol] too, for subpatches, if you don't go the bpatcher route. easy enough to have only one open at a time with the right messages. and yeah I really dig [tab] for exactly this!
    • Feb 28 2010 | 9:45 pm
      Thanks a lot for the replies guys! Have it sorted now. Pretty handy this!