I have a 3D character that is rigged (a female form) I want to control her in Max, but don't know where to start. Created in Blender I can export as .DAE or .OBJ - The model imports fine into Jitter using jit.gl.model, and I can texture and rotate, scale, position easily enough. Cool.
How to I control the rigging of this model? I don't see any recent info on jit-ogre - Does it even work with Max6?
I want to be able to use MIDI or OSC to control. I can get the OSC or MIDI data in, but I how do I have it "talk" to the model's rigging - )head shoulders, legs etc.) ?
Thanks so much!