Controlling different things with jit.gl.handle


    Jun 05 2006 | 2:01 pm
    Hi I am a newbie and just trying to work out how I can control diffferent things with the jit.gl.handle object. At the minute I have a .obj and also a quicktime movie both being sent to the same GL render object. I can spin the movie around with the mouse but I want to be able to switch and also spin the .obj object then switch back and affect the movie etc. I have tap tools installed in case this helps. Best wishes Seb

    • Jun 05 2006 | 2:47 pm
      you can simply change the object that handle is connected to, using send/receive or gate or something like that.
      hth -thijs
    • Jun 05 2006 | 3:14 pm
      At the minute the jit.gl.handle is connected to the render object with s and r objects. So you are saying that I can just send the jit.gl.handle to other objects that are being rendered by the same render object and that is it? I will try that tonight when i get home. thanks for the help. Seb
    • Jun 05 2006 | 3:40 pm
      I just tested, it's been a while since I played with it. Turns out that its a little trickier. The handle keeps its position from the last moved object. You can work around it like this:
      - disconnect handle from current object - request rotation and position properties from object you want to connect to next (getposition, getrotate) - send them to handle, for initialization. - connect handle to object.
      I have a vague memory about an attribute for handle in case you use multiple of them, each object its own, but I can't find anything in the docs. Maybe someone else can clear this up.
      good luck.
      -Thijs