Hello all, Ive been working on a project that uses one of the physics a day patches. I am not so great at Open Gl in max yet, and was hoping someone could help me out.
The problem I am having is I was to convert the gl stuff in my patch to a matrix. I want to do this so I can use the jit.scissors object to break up the frames of the video. For some reason I cant figure out which objects need the rendering context names, I have tried several things and it keeps "breaking" it every time.
If someone could possibly show me in the patch (below) which ones I need to have a specific name for, and how to connect the patch into a jitter matrix I would be super greatful! Thank you for reading this.