Is anyone else converting point clouds to meshes now? I think I could make a patch for that and share it by exporting to Meshlab. I don't have Kinect, but research indicates that's the most common cause of the need.
I did a simple geometry shader to convert the point cloud in max to triangles output with only near-ones connected.
I will be very interested to see a source code for doing the same in the max matrix domain.
do you have any source code to share...
i will try it anyway in java.
Each of which can feed into COLL and sorted by ZL, but I haven't made collections in MAX before, so this could take a while... An expert could do it all in JIT.GEN, I'm sure, but it's too opaque for me to develop that way. I find JIT.SPILL helpful as a jitter beginner, because it can connect to the right inlet of a MESSAGE object and display the results on the screen while I'm figuring it out.