Converting point cloud to mesh?

    Aug 03 2012 | 3:53 am
    Is anyone else converting point clouds to meshes now? I think I could make a patch for that and share it by exporting to Meshlab. I don't have Kinect, but research indicates that's the most common cause of the need.

    • Aug 05 2012 | 3:20 pm
      I did a simple geometry shader to convert the point cloud in max to triangles output with only near-ones connected. I will be very interested to see a source code for doing the same in the max matrix domain. do you have any source code to share... i will try it anyway in java.
    • Aug 05 2012 | 9:51 pm
      i think that this patch can help you:
    • Aug 08 2012 | 1:41 pm
      Hmm, That shows how luminance can create a mesh from a 2D image inside Jitter, without .OBJ export. Interesting )
    • Aug 18 2012 | 7:55 pm
      What I found so far, for export to Meshlab, is a recently renewed thread on .obj export via a JavaScript routine here:
      and what seems to be a useful object for this:JIT.SPILL, which outputs a data in separate planes, hence for example:
      [jit.matrix 3 float32 10 3] -> [jit.spill @plane 0 @listlengeth 10] -> [jit.spill @plane 1 @listlengeth 10] -> [jit.spill @plane 2 @listlengeth 10]
      Each of which can feed into COLL and sorted by ZL, but I haven't made collections in MAX before, so this could take a while... An expert could do it all in JIT.GEN, I'm sure, but it's too opaque for me to develop that way. I find JIT.SPILL helpful as a jitter beginner, because it can connect to the right inlet of a MESSAGE object and display the results on the screen while I'm figuring it out.
    • Mar 20 2015 | 10:17 am
      SPA I'm interested in view your geometry shader if you can share it, I'm trying to do the same thing. Thanks