Is anyone else converting point clouds to meshes now? I think I could make a patch for that and share it by exporting to Meshlab. I don't have Kinect, but research indicates that's the most common cause of the need.
and what seems to be a useful object for this:JIT.SPILL, which outputs a data in separate planes, hence for example:
[jit.matrix 3 float32 10 3]
-> [jit.spill @plane 0 @listlengeth 10]
-> [jit.spill @plane 1 @listlengeth 10]
-> [jit.spill @plane 2 @listlengeth 10]
Each of which can feed into COLL and sorted by ZL, but I haven't made collections in MAX before, so this could take a while... An expert could do it all in JIT.GEN, I'm sure, but it's too opaque for me to develop that way. I find JIT.SPILL helpful as a jitter beginner, because it can connect to the right inlet of a MESSAGE object and display the results on the screen while I'm figuring it out.