I will admit I have not yet tried this as I am waiting for hardware.
As you can see it is an unusual model supporting eight simultaneous displays.
I would like to use two of the eight outputs for matching flat monitors, to make a VJ user interface/preview panel (typical production switching and/or VJ style).
So I face the same kind of problem in two different ways, I need to coordinate a single render seamlessly across multiple displays.
I will focus on the 2-monitor preview first. Although I am trying 1-monitor preview as well, I worry that the preview will be too small since it needs to be 6 times wider than normal relative to the height. The best you can get is 2560x240 or more commonly 1920x180, which would be very hard to see vertically.
So constraint for 2-monitor preview is that the two screens are side-by-side and of the same make/model. I'd like to hit Escape and have the preview line up perfectly along the two monitors. Will this be difficult for me?
Next I will work on a Virtual Reality preview using Graham's Kinect object but ironically this is the simplest of the tools for previewing. I can just map onto a cylinder surface inside of the VR world and the rest will take care of itself.
Finally I will have to coordinate a 6-output display to panoramic visual. I believe if I use the right array of projectors, they can compensate for projecting to concave surfaces themselves, or else I can apply a projection map shader of some kind before the GPU writes the frame buffers to correct, if using projectors not capable of this.
But similarly, I need to have ability to identify the discrete GPU outs and wire up slices of a single panoramic render across all the outputs.
I am looking for any advice regarding these challenges!
PS - Looking forward to sharing the results of these projects in 2017 and beyond :)