Jun 30 2012 | 5:17 pm
    why is it, that the Object turns the image upside down if I use a shader before it?
    Second question: the edges of the video when using cornerpin are having ugly steps. Can that be fixed (antialiasing?), so its a clean sharp shape? I use edgeblend in this example. But is there a way without blending...?
    thank you!

    • Jun 30 2012 | 6:21 pm
      hi. make sure you have the latest version of max installed. the texture flip issue was resolved in 6.0.5.
      try setting @fsaa 1 on your jit.window to help with the edge artifacts. other than that, edge-blending seems like a great solution to the problem.
    • Jul 03 2012 | 6:07 am
      Updating did the trick. If only everything was that easy ;)
      @fsaa 1 doesnt help. I just stick to edge-blending.