cosmetic scripting bugs

    Feb 15 2006 | 10:22 pm
    I think these bugs are windows-only...
    when scripting a variable inside a bpatcher, using "script var show" /
    "script var hide" -> thispatcher there are 2 problems:
    - the scripted object gets drawn completely, without considering the
    bpatchers dimensions. So if it sticks out it gets drawn outside the bpatcher
    - layering is gone. If the named variable is covered by other objects (like
    a panel background) it gets drawn at the top layer, covering everything.
    using javascript I've always run into the following bug:
    - scripting new (non-ui) objects inside an abstraction with the patcher
    window closed, draws all of the object text in the wrong place (on top
    of everything else) This only occurs the first time when you open the window
    of the abstraction that just scripted the objects. If you script the same
    objects inside a subpatcher, or in the same abstraction but with it's window
    opened at scripting time, everything is fine.
    - The same goes for setting the object.rect[x, x, x, x] attribute when
    scripting. It only works when creating objects in a subpatcher or when the
    abstraction's window is open.
    I hope I'm being clear...otherwise I'll make example patches.
    winmax 4.5.6