It would be good to know which object is eating up the CPU. Sometimes its impossible to figure out exactly which object is eating up CPU. Quite often, there is a particular object that will eat every signle bit of CPU, and its impossible to track it down... In M4L this sometimes happens after 30 minutes of using a patch, making it even more difficult to understand where and why it is happening. Just a simple % of each object and the CPU it is using would be good.