macbook pro i5 2.53GHz
OS X 10.6.3
I'm using 2 rather big patches I have made with 8 waveform objects, 4 filtergraphs, granular effect, time stretching, waveshaping and filter interpolations. I also use 4 adc~ objects along with some resonance transformations (cnmat).
So, while playing around, taking audio in, processing and playing back some files, the cpu starts slowly increasing until it reaches to 90+ sometimes 100% and then of course glitches and distorted audio.
At this momment I always restart the audio engine and cpu comes back to normal (15-35 usually with these patches).
I would appreciate if somebody could give me a few tips for cpu handling in patches like the ones I described. I understand that some user interface objects I use might be one of the reasons. But unfortunately I haven't worked around that much more for the time being.
So, any insight is much appreciated
thanx in advance