CPU Issue with poly in Max for Live

    Dec 09 2013 | 9:40 am
    I build a patch thats uses poly~ with play inside. Nothing really heavy, Cpu usage in MaxMSP is about 3.5 % (vector size 64,64), but when I port the same patch to max for live cpu usage goes up to 9-12 %. Any idea why this happens?

    • Dec 10 2013 | 3:15 pm
      quite similar but with "groove" . in some scenarios ,such things decide about the whole project . im not happy about the differences , or it may be that i dont understand what the numbers are saying (ex CPU usage monitor) .
      If u are on windows change your power options to "HIGH PERFORMANCE" you will see the difference , but it doesnt help to understand why in Live sample playing objects and poly's are less efficient .
    • Dec 12 2013 | 8:03 am
      Thanks for sharing your experience. Unfortunately I'm on mac so I can test this performance thing.
      This is really a big problem. Please Cycling: give some input about this.