Im currently working on a big patch for my major project at uni.
Its basically a audio visuals package that using the audio to create some fat visuals, i am very pleased with it.
Now i am at the stage of tidying the whole thing into a presentable patch while trying to optimize the whole app for cpu performance.
So what i want to know is does any one know if there any resources on what effects on cpu does each object have?
Also when using sub patches with send receive objects for data and signals, does this create more cpu load then just using inlets and outlets?
Thanks, any insight would be appreciated!