I have a problem with a patch. Obviously... I am running a somewhat heavy granular patch, using poly~. This is used as a bpatcher inside a bigger "main" patch with some more effects. So I end up having a main patch consisting from about 12-15 bpatchers.
When this runs on my Windows PC, the DSP CPU goes to about 25-35%.
When this runs on my Mac OS X Macbook, the DSP CPU gets stuck to 100% and result is not listenable! Even if i slow down the granular grain rate, it drops to a 85% minimum and still sounds like it's at 100%, having a lot of sound glitches and everything in the max window, UIwise, is responding very slow..
I do expect some difference due to better characteristics to my Win PC but not like this...
I have a feeling that the Mac OS X(Mountain Lion) doesn't go to well handling UI objects from Max, from which i have a lot...
Before going to Mountain Lion, i used Snow Leopard and while their still was a similar problem it wasn't that big.
The main question is, first why is there so much difference between the two OS (Win 7, OS X ML) and second is there really such a problem when using UI objects (mainly about panels...) at any Mac OS ?
Thank you in advance,