crash upon loading patches with feedback textures


    Apr 06 2009 | 10:37 pm
    jit.gl.texture: error entering unbind: GL Error: Invalid value
    Ive been getting this error when I load patches that ive made with totexture+usetexture style feedback rendering. I find that I have to open the patch as text and rename the feedback texture and then it works, and as soon as I close + re-open it, it crashes again, typically the crash happens after the patch is totally loaded and on the screen but not yet running and as soon as I click on any of the windows it dissapears without giving the typical mac osx crash dialogue
    Im running osx 10.4.11 and latest max/jitter on a macbook pro 2.16 2gb ram w radeon x1600 256mbvram

    • Apr 06 2009 | 10:39 pm
      jpatchline_completeconnection: index out of range.
      jit.gl.shader: unable to bind GLSL uniform param: 'tex0'
      there were a couple other errors but I dont know if these affect the crash as I have had other patches that crash but didn't have these errors.
    • Apr 07 2009 | 8:16 pm
      as always, posting a simple patch helps us track down the problem
    • Apr 08 2009 | 4:56 pm
      unfortunately Its not something I can post, and all the small demo ones to try and replicate the thing dont crash, it doesn't make any sense.... Ill try to find something that I can post but not sure right now what to do.
    • Apr 09 2009 | 2:22 am
      if someone thinks that they can help me I will send them patch off list, I cant send to the open forum because its a large installation project, but to someone specifically i will send.
    • Apr 09 2009 | 4:25 pm
      I think I fixed it, in case anyone else ever has this problem, what I did was I had to take out my autopattrs because they were loading settings before the texture for feedback was loading or something like that, and it would sometimes crash and sometimes not... I just took them out and it seems to work fine.. kinda sucks that I cant use autopattr with feedback textures