I'm experiencing crashes if I change the "matrix_name" of the two jit.poke~ inside the first pfft~ (fftin~) and inside the second pfft~ (fftout~). I change also the "name" of the jit.matrix outside the pfft~ and everything happens simultaneously...the new name is the same for all the objects...The patch crashes after a while and so I don't understand where is the problem.
Has anybody experienced the same issue? or does anybody know if this is related to a conflict? Thanks