Creating a 3d room in Jitter

    Feb 06 2012 | 4:45 pm
    Hi! I'm trying to create a 3d room using OpenGL commands in jitter objects.I would like to create a cube room and a sphere that i can move inside. The problem is that i want to create this cube as a combination of fixed planes.(I don't know if this solution is correct.Maybe there's another way to do that) Someone have got any idea?

    • Feb 06 2012 | 9:29 pm
      mind if I ask why you're not using I think that's perfect for builds like this.
    • Feb 07 2012 | 10:50 am
      Do you at any time need to control/animate the geometry? If not, why don't you model the room outside of Jitter with a 3d application like Google Sketchup, Blender, Cinema 4D or 3d Studio Max, and then import it in jitter through
    • Feb 08 2012 | 9:28 am
      Yeah i used the and i solved. Thank you guys!