Creating a school project using MAX/MSP

Corentin Marin's icon

Hi,

I have a big problem for a project I have to create..
I'm studying in multimedia studies and one of my teachers asked me to develop something with MAX/MSP
The problem is that I only used that program once and I have difficulties to use it. I can use an Arduino to 'export' the project but I clearly have no idea what to do..

I searched for hours around the web for tutorials and other stuff but I have 0 inspiration... :(
If someone can link me to a complete tutorial of something like that that I can easily follow I would be so thankfull !
The subject if free but it has to be something useful ^^

Thank you !

stringtapper's icon

Max has a tutorial suite built into the app itself. It's the best way to learn to use Max.

Otherwise you gave very few details about what you're trying to do, so it's hard to offer a more specific tutorial or even advice without that info.

Bill 2's icon
Corentin Marin's icon

Sorry for the delay, I thought I would receive an email ^^
Thank you I will try to learn ! I just want to develop an app with max and maybe an other tool (3ds max, after effect,...)
The app needs to do something usefull and that's it.. But I am really not inspired by anything and I just don't know what to do :/

Floating Point's icon

inspiration is generally overrated; try doing something related to something you're interested in, ie if you find snails interesting try to do something related to snails etc etc

Corentin Marin's icon

I want to do an interactive app with a 3d model, for example a virtual radio or music controller but I didn't find anything related. I think it would be cool to control my music in my computer by adding effects and other stuffs but I don't really know the limit of max msp and where to start...

Floating Point's icon

that's completely "do-able"-- my advice is to break it down into component parts, and simplify it. for example don't worry about the 3d aspect of it until later-- just think of the specific parameters you want to control-- one obvious and almost completely universal parameter is audio volume-- that's easy, just use the [*~ ] object to multiply the signal buy a value between zero and 1. another parameter is pitch-shifting amount-- there's an object for that. once you have decided on parameters, just hook them up to generic UI objects like sliders to control them-- then you may need to map values differently, like decibels to amplitude or semitones to pitch ratio-- there are objects for that sort of rescaling of values too.
then look at the 3d representation side of things in jitter, separately-- once you have learned what you need to know with jitter, and built your 3d interface, then hook the two parts together
hth

Corentin Marin's icon

Thank you for the big help !
I'm gonna try to understand how to apply everything you said ! ^-^
I will post again if I'm in trouble, Thank you again !