I am trying to create a render chain to generate a texture for a cubemap, and so far I am pretty successfull, except one issue that bugs me. if an object moves from one camera to the next, the shading of the objects change, an effect I cannot make sense of.
check out the patch:
follow the numbers and play with the positions of the cameras or rotate the whole scene around the cameras. any ideas why this is? I thought the shadows and highlights are calculated based on the camera position and since all six cameras are in the same spot, the shading of the objects should be the same as well?