Creating Camera Paths

    May 19 2008 | 4:53 pm
    I am trying to navigate the gl camera through 3d space from known point (xyz) to known point(xyz) in something other than a straight line as well as create an 'ease in' and 'ease out'. I think I'm looking for some kind of math formula where I can just put the start and end destinations into the formula and ramp the camera to the next destination. Any ideas?

    • May 19 2008 | 7:31 pm
      > some kind of math formula ...
      why ? have a look at bline , line , function->line~ , curve~ etc.
    • May 19 2008 | 9:54 pm
      take a look at bspline from 'ease in' and 'ease out' Vade site v001
    • May 22 2008 | 7:18 am
    • May 23 2008 | 7:11 pm
      you can also use the interpolation feature in [pattrstorage] which interpolate from one preset to other