Creating Camera Paths
I am trying to navigate the gl camera through 3d space from known point (xyz) to known point(xyz) in something other than a straight line as well as create an 'ease in' and 'ease out'. I think I'm looking for some kind of math formula where I can just put the start and end destinations into the formula and ramp the camera to the next destination. Any ideas?
> some kind of math formula ...
why ?
have a look at bline , line , function->line~ , curve~ etc.
take a look at bspline from http://www.jasch.ch
'ease in' and 'ease out' Vade site v001
you can also use the interpolation feature in [pattrstorage]
which interpolate from one preset to other