@robrobtherichorg: I didnt find anything that gave me any hints about the drawgroup attribute. and if it was a pure blender question I would agree. but in my opinion the authoring of models for jit.gl.model should be of interest for cycling as well, because understanding and mastering this toolchain, even though it involves third-party products, has ramification for the kind of content you can create with jitter. So maybe this thread can be a starter for this kind of questions...
unfortunately, from your post I still dont understand what it actually is: is it a property of a material, or a group of meshes that have a certain material? sorry, sometimes I am a bit thick. (googling for drawgroup was not very enlightening).
-> if I have four cubes in my mesh, how do I make sure each cube is in a separate drawgroup? applying a different material to each cube-mesh?
@tobiasros: thanks, good to know that somebody successfully exported bone-animations from blender. two questions:
1. with "Sl+OpenSimRigged" I guess you mean "Armature Options: Export for Second Life." ..?
2. did you include more than one animation in the file?