creating pixelated movie in jit.world

mr.ear84's icon

Hello, I'm kinda stuck here on something that should be pretty easy i think. I have a movie that i am pixelationg with a matrix using the dim attribute, but when i send it to jit.world it does not show the pixelated movie that i see in jit.pwindow. instead, it changes the size of the video dimensions in jit.world. can someone tell me what i am doing wrong or what i am missing here to get the pixelated version into jit.world?

👽'tW∆s ∆lienz👽's icon

it'd be more like this:

oops, use [jit.gl.layer smoke @transform_reset 2 @interp 0] instead of what's shown here

Max Patch
Copy patch and select New From Clipboard in Max.

jit.world displays the openGL objects(jit.gl...) to which you can write images as textures(or other uses), and jit.gl.videoplane or jit.gl.layer specifically can be used to display video(automatically aligned on a 'plane'-shaped object facing the camera within the openGL world of jit.world).
edit: originally, my screencap was taken without jit.gl.layer set for '@interp 0'... if you turn off interpolation like this, you'll get the exact pixelated effect you see in jit.pwindow.

hope it helps 🍻

mr.ear84's icon

Thank you so much for taking the time to reply. It works now and I understand how all this works much better thanks to your response.. feel like a little kid in a candy shop lol thanks again :-)